Ride A Pet Wiki

Databases

These three pages carry the bulk of the site. Each one shows where its numbers came from before it shows the numbers, which is unusual for a game wiki and is the entire point of this one.

Focused guides

Where the databases cover everything at once, these pages drill into one question. Each one is built around the search that players actually type, which is why the two highest-traffic pages on the site are about a single egg and a single mechanic.

Beginner guide

The core loop as the developer describes it, and the order to do things in so the first session is not spent on the wrong half of the map.

Rebirth explained

What resets, what survives, the one confirmed multiplier step, and why the first reset is arithmetically the most valuable one.

Tier list by stat

Two rankings instead of one, because speed and income peak on different pets. The bands are our framework and the page says so.

How to get faster

The three levers that actually move your speed, plus the official 999 MPH figure nobody has explained.

Update 1

Confirmed date, unannounced content, and a countdown to the earliest reported start time.

Update log

Every corroborated change with a grade, and why a game with no patch notes produces a short log.

Egg locations and spawn counts

How spawning actually works, what each tier count means for a route, and why no guide can hand you coordinates.

Blackhole Egg guide

The announced egg, the spawn count sources disagree on, and what to do in the seconds after the broadcast.

Shop, odds and game passes

Both instant hatch eggs with the full published odds, the pack arithmetic, and the three passes that were retired in September.

Codes status

There are none. What that means, how to spot a fake code list, and where a real one would appear first.

FAQ

Twelve questions answered properly, including the two this project deliberately refuses to answer.

Contact and corrections

What makes a correction actionable, what happens after you send one, and what this site cannot help with.

What is still unknown

This list is the part of the site we are most deliberate about. Every game wiki has gaps. Most fill them quietly with a plausible number, which is how six guides end up disagreeing with each other and all sounding confident. Here the gaps are published, along with how each one could be closed.

S5How many egg types exist?
Three sources give three different counts because they are counting three different things. This gets settled by reading the Index Eggs tab directly.
S5What is the break timer duration?
The timer is real and it matters, since it is what stops you hoarding carried eggs. No source states a duration.
S5Does a Lion pet exist?
One fansite lists it, the stat table used here does not, and both rosters total 30 entries. Only a gameplay frame can settle which one is missing a row.
S5Is Phoenix 1 in 10T or 1 in 50Qa?
The stat table says 10T. The developer-published store thumbnail prints 50Qa. That is roughly three orders of magnitude apart, so one of them is describing a different build of the game than the other.
S5Where do mutations come from?
Nobody has documented the roll mechanism in a confirmable way. The multipliers are the easy part; the acquisition method is the part that would cost you most if it were wrong.
S5Are there any working codes?
None confirmed to date, and none have ever been confirmed. This site will not list a code it has not redeemed.

Two further mutations are reported to exist beyond the 3 confirmed here. No multiplier for either has been corroborated, so neither is named. When a gap closes, the value appears with its grade and the date it was checked, and the entry disappears from this list in the same commit.

About this reference

This is an independent fan project. It is not affiliated with the developer or with Roblox. The verification method, the grading scale and the way to reach the maintainer are all documented on the about page, because a data site that will not say how it knows is just a confident guessing machine.