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Eggs are not hidden, they are rate limited

Most guides describe egg hunting as a search problem, as though eggs were scattered randomly and you simply have to look. They are not. Eggs appear at fixed points. Each egg type has a fixed number of simultaneously active spawn points. That single design decision is what actually governs your session, because it means the bottleneck is never knowledge of where an egg is. It is whether there is one available at all, and whether you can reach it before the other players in your server.

Once you internalise that, the map stops looking like a place to explore and starts looking like a route to optimise. Every tier has a fixed number of points, and each of those points is either occupied by an egg or waiting for the next restock. A server-wide message announces that eggs have been restocked. The gear shop keeps a separate and independently timed restock.

Spawn behaviour graded S4 Single source. Source: rideapetroblox.wiki egg locations page, checked 2026-09-17.

What each tier is worth to you

The table below is the whole route-planning problem in five rows. Read the spawn count column as availability, not as rarity, because availability is what determines how many eggs you actually carry home in a session.

Ride A Pet egg spawn tiers, simultaneous spawn counts, luck values and route strategy
TierAlive at onceClover luckHow to treat it
Common301Volume hatching for XP and Index progress
Uncommon105Early-game workhorse
Mid530-100Worth a detour when you pass nearby
Rare3200-500Primary target. Ride your fastest pet.
Contested2750One shared spawn. Sweep it incidentally rather than aiming at it
Epic11K-10KA single live egg in the whole server. Announced to everyone. Drop what you are doing.
No count shownnot shown30K and upThe Index displays no In Map count for these rows, so no spawn figure can be published without inventing one

The luck column is the other half of the picture. A rarer egg is not only scarcer, it also carries a higher clover value, so it is worth both more travel time and more risk. The two columns move in opposite directions on purpose: the game is asking you to choose between volume and value on every route, and there is no route that wins both.

Nest families are really difficulty bands

Nest families are grouped by biome, but the column that matters is reach. It is a polite way of saying which mount you need before a biome is available to you at all. A tundra nest is not harder to find than a meadow one, it is simply unreachable until your pet is fast enough to get there and back inside a useful window.

Ride A Pet nest families by biome, rarity band and reach requirement
FamilyBiomeRarity bandReach requirement
Starter EggSpawn meadowCommonOn foot from spawn
Meadow EggCentral plainsCommon to UncommonShort ride
Forest EggTree lineUncommonMid map
Desert EggDune bandUncommon to RareOuter ring
Snow EggTundra edgeRareNeeds an upgraded mount
Flame EggVolcano rimRare to LegendaryTop-tier mount
Dragon EggPeak biomeLegendaryEndgame mount
Event EggLimited biomeMythicTime limited

Graded S4 Single source. Source: Competing fansite egg list, checked 2026-09-14.

The mounts that unlock the map

If reach is the gate, speed is the key, and only a handful of pets move the gate meaningfully. These are the four fastest base speeds on the current roster. Base speed is the right number to look at here, because mutations multiply whatever base you already have rather than replacing it.

  • Kitsune1B base speed
  • Dragon300M base speed
  • Cerberus100M base speed
  • Phoenix1M base speed

What you should not do is read that list as a shopping list. The pets at the top of it are the rarest in the game, so a new player cannot act on it at all. The useful question is which biome your current fastest pet already reaches, and the answer changes every few days of play. That is why this page gives you the spawn counts and the reach requirements rather than a fixed route.

The Clover ladder, which is where the egg count argument actually comes from

This is the single most useful correction on this page. Three different numbers circulate for how many egg types this game has, and they are not three answers to one question. The in-game Eggs Index contains 24 rows. Each row carries a Clover cost. Only the first 11 rows also display an In Map count, and from a Clover cost of 30K upward no In Map figure is shown at all.

The in-game Eggs Index Clover cost ladder with In Map counts where shown
Index rowClover costIn Map count
11x30
25x10
330x5
450x5
5100x5
6200x3
7500x3
8750x2
91Kx1
103Kx1
1110Kx1
1230Knot shown
1390Knot shown
14150Knot shown
15250Knot shown
16500Knot shown
17700Knot shown
181Mnot shown
193Mnot shown
207Mnot shown
21300Mnot shown
221.5Bnot shown
23100Bnot shown
241Tnot shown

This is the most likely explanation for the competing claims that the game has 9 egg types, 8 egg families and 24 of something. The 24 is a count of Index rows. The In Map counts that the other two figures are drawn from exist on only 11 of those rows, and a nest family list is a third taxonomy that does not map onto either.

  • Row 23 carries a Clover cost of 100B, which is the exact figure reported for the Blackhole Egg, and it is the second to last row of the ladder.
  • Row 21 jumps from 7M to 300M, a gap of roughly forty times where every earlier step is under three times. No source explains the jump.
  • The two Robux shop eggs are separate from this ladder and carry no Clover cost.

The ladder is graded S4 Single source, and it is published without egg names on purpose. The source deliberately publishes this as a price ladder with NO egg names attached, and warns readers not to assume a row corresponds to a particular egg. That is respected here: the rows below are costs, not named eggs.

What we cannot give you, and why

No coordinates on this page, and none anywhere on this site. Not because they were not researched, but because the developer has never published a coordinate list, the spawn points move when the map is updated, and at least one site that publishes a numbered list contradicts itself about whether such lists can exist. What this site publishes instead is landmark descriptions, which survive a map update better than a grid reference and can be checked the moment you are in the game.

One gap that used to be listed here has closed. The carry window on a rare egg is now published at a single-source grade of roughly 21 seconds, and it is understood to start when the egg is picked up rather than when it appears. That reading is what turns a spawn point into a route question: what matters is the round trip from your plot, not the search.

Two gaps remain open and both are named rather than papered over. The exact set of named eggs across all tiers has not been confirmable, which is why the ladder above carries costs and no names. And which pet a Cherub Egg hatches is described only as winged by every source checked.

Mechanics quoted above, with attribution and a checked date, on the egg systems page. The two heavily sourced eggs have their own pages: Black Hole Egg and Cherub Egg.

Common questions

Why can nobody give me egg coordinates?
Because the developer has never published a coordinate list, and every guide that claims to have one is describing a world map that changes. Spawn points move when the map is updated. That is not a gap in our research, it is the actual state of the information, and a guide that hands you coordinates without a date is handing you stale ones.
What does the spawn count actually mean?
It is the number of that egg simultaneously alive on the map at once. Thirty common eggs means thirty places you can find one. One rare egg means exactly one, shared by every player in the server, which is why the rarest tiers are contested rather than merely uncommon.
Should I always go for the rarest egg?
No, and this is the mistake that makes egg loops feel slow. A tier with thirty live spawn points pays out far more per hour than a tier with one, because you spend your time travelling rather than hatching. The rare tiers are worth a detour when they happen to be on your route, not as a destination.
How fast does my pet need to be?
Fast enough to reach the tier you are targeting from your plot and still be back before the next restock cycle. That is the whole calculation. Speed stops being about prestige at that point and becomes a simple question of whether a route is possible for you at all.

Why the counts keep moving: a player arguing the other side

This is the clearest statement found of the position that rare eggs never spawn near the centre of the map, which is the half of the location dispute that written guides rarely put in plain words. It is also the video in which the on-map count is shown and read out loud, which is what settles what that number is counting.

ALL BLACKHOLE & CHERBUS EGG LOCATIONS in Ride A Pet! ROBLOX

ALL BLACKHOLE & CHERBUS EGG LOCATIONS in Ride A Pet! ROBLOX

ItzVexo · 2026-09-16 · 8:03 · 14,583 views at time of checking

What the captions add

This is the other side of the dispute, in plain words: the creator says the eggs are always on the outskirts because carrying one back from the edge is the challenge, and that you are never going to find one in the centre of the map. He also shows the Index or portal reading one on the map and treats it as a count of live eggs, and he says the Cherub spawns far less often than the Blackhole. Caption quality is poor on proper nouns here, so names are not quoted from it.

It is the most explicit testimony against the sixteen point list, which is the half of that dispute a reader will not find anywhere else.