Ride A Pet Black Hole Egg
Also written Blackhole Egg. Every spawn area with landmarks, the two places the sources disagree, and the timer that decides your strategy.
Both spellings, one egg
The two spellings are used at almost equal volume in search: the spaced form at 30 and the closed form at 26 in the project's Google Trends export. Both are treated as the same egg on this page, and both appear in the headings so either search finds it.
Black Hole Egg at a glance
- Rarity class
- Ethereal
- Index spawn count
- x1
- Reported clover luck
- 100B
- Carry window
- 21 seconds
Shared with the Cherub Egg
Lowest on the Index. What it counts is unclear
Photographed once, not measured
Starts at pickup, not at spawn
The announcement text is worth memorising, because it is the only signal you get and it arrives at the same moment the timer starts: Blackhole Egg Has Spawned. A full server of six players sees it at once, so five other people are moving the instant you read it.
The 100B figure comes with an unusually honest caveat from the site that published it: it is marked as having been photographed once rather than measured. A single observation is not a distribution, so this site publishes the number and carries the caveat with it. For scale, the standard egg luck ladder runs from 1 to 500 and this value sits orders of magnitude above the top of it either way.
Clover luck graded S4 Single source. Carry window graded S4 Single source.
The carry, not the search. Two sources describe the timer as starting when the egg is picked up and stopping only once it is placed in a nest on your own plot, which makes 21 seconds the window between collecting the egg and getting it home rather than a limit on how long you have to find it.
Three published counts, and they are not counting the same thing
Every competing page on this egg opens with a number, and the numbers do not match. This site published neither figure until it had read all three of the sources claiming one, and the result is more interesting than a disagreement.
| Count | Source | What it appears to count |
|---|---|---|
| 1 | rideapetroblox.wiki, as the Index map spawn count for this egg | What the Index prints as the map spawn count |
| 6 | Pro Game Guides, TechWiser, and a third independent video account, as the number of areas to search | How many separate places you must physically search |
| 16 | ride-apet.wiki and one high-reach video, as a list of named points grouped four to an area | The six, subdivided four ways, plus a group the other two omit |
The one is now settled
This figure is a COUNT OF LIVE EGGS, not a count of spawn locations. Two independent videos settle it: one shows the on-map figure and reads it out while standing in the world, and the other states plainly that if the game shows zero of the rare eggs on the map you can search every rock and still find nothing. So the one on the Index means one egg is currently active in the server, which is why a single figure can be true at the same time as a dozen spawn points.
This entry used to say the three figures were probably counting three different things. That is now confirmed for the smallest one rather than suspected, and it changes the page's advice: the count on the Index is not a spawn point count at all, so a player checking it is reading how many are live, while the six and the sixteen are both attempts to describe where to look.
The 16 point list was previously treated as a republication of the All Things How guide, which is what its own text says. That assessment needs qualifying: a high-reach video published the same sixteen points, grouped the same way into four zones of four, including the same four starting hub points. Either the video and the written list share a source, or the list describes something real. What the video does not do is settle it, because the same creator's later video on the same subject gives six locations and drops the hub points entirely.
The six spawn areas, with the landmarks that actually find them
This is the list worth acting on. Two sources that do not cite each other publish the same six areas with the same landmarks, and one of them illustrates every entry with its own screenshots from inside the game. Agreement on where a tree is is far stronger evidence than agreement on a count, which is why this list carries a higher grade than the number above it.
| Area | Where it is | Getting there |
|---|---|---|
| Giant Tree | Behind the Sell Shop, through the jungle. The egg appears inside the small room at the top of the tree and on the lower branches. | Tree top is a climb or a short flight |
| Cave behind the waterfall | Behind the Track Shop, follow the river upstream to the waterfall. The cave is behind the falling water. | Flight strongly preferred |
| Outside the cave mouth | Climb out through the large opening at the far end of the cave. Spawns sit on the cliff behind the opening and on the cliff to its left. | Flight only. This is the hardest pair to reach on foot. |
| Cliff between Forest and Desert | On the cliff at the edge of the forest biome, to the right of the beach. Two spawn positions sit here. | Needs a jump-capable mount |
| Inside the Pyramid | The desert biome on the left of the map. Small opening on the pyramid. | Mid map, well signposted |
| Inside the Maze | Jump into the pool on the right as you face the pyramid opening. The egg spawns in a corner of the maze, near the stone pillars and torches. | The maze corners are the reason to sweep rather than beeline |
Three independent accounts now publish the same six areas with the same landmarks, and none cites another. Agreement at landmark level is much stronger evidence than agreement on a count, because a count can be copied while a landmark has to be visited. That is why the area list is graded S3 while the counts are not.
The third account is a video rather than a written guide, and it is the only one of the three that gives the locations by landmark rather than by zone name. Written lists can be derived from each other; a walkthrough showing the tree interior and the pool beside the pyramid is harder to produce without having been there.
Graded S3 Multi-source, checked 2026-09-17. Sources: Pro Game Guides Blackhole and Cherub spawn locations guide, illustrated with the site's own in-game screenshots; TechWiser Cherub and Blackhole locations guide, published 2026-09-16, described as tested in game; A short video walkthrough that describes the same six areas landmark by landmark, including the tree interior, the small tree outside the cave mouth, the mountain pass, the beach corner and the maze reached through the pool beside the pyramid.
The one disagreement a screenshot would settle
Four of the sixteen claimed points sit in the starting hub: the spawn area, the Starter Shop, the mutation ranch and the food vendor. The other two written sources say the opposite in plain terms, describing spawn points as deliberately far from the main base and recommending a flying mount because the locations are remote. A safe-zone spawn and a remote spawn cannot both be right.
Videos now sit on both sides of this, which is worse for certainty rather than better. One high-reach walkthrough demonstrates all sixteen points including the four hub ones, with the route laid out zone by zone. A different creator states the opposite explicitly, that the eggs are always on the outskirts because carrying one back from the edge is the challenge, and that you will never find one in the centre where everyone is standing. Both are single observers, and the second one is the more specific claim.
The same creator who demonstrated the sixteen points published a second video on the same subject two days later, and that one gives six locations with no hub points at all. It is not possible to say whether the earlier list was corrected, drawn from a different source, or simply produced differently, but a creator contradicting their own two-day-old route is a reason to weigh the sixteen less heavily than its view count suggests.
If the egg can spawn in the starting hub, a player can camp it without a mount. If it cannot, the whole strategy is a route question. The two answers lead to different play and there is no middle position.
Why the six areas are not equally usable
The timer is the part most guides get wrong, and this page got it wrong first before a second source corrected it. The 21 seconds does not limit how long you have to search. It starts when you pick the egg up and stops when the egg is sitting in a nest on your own plot. What it measures is the trip home, not the hunt.
That single correction changes which of the six areas are worth running. A spawn you can reach is not the same as a spawn you can collect, because the clock only starts once you are holding it. An area an easy ride away is genuinely usable. An area on the far side of the map is a trap: you can get there, and you will lose the egg on the way back. The list above is ordered by where things are, and what actually decides your route is the distance from wherever your nest is.
This is why the honest answer to which spawn point you should watch is that it depends on your plot, and why any guide handing you one fixed sweep order for the whole map is answering a question nobody can answer for you. It is also why the two hardest areas on the list are worth knowing about mainly so you do not commit to them by accident.
So the strategy the numbers actually support is position, not speed. You cannot be everywhere, and the announcement does not tell you where, which leaves two real options. Either you wait near the area you judge most likely and take the gamble that it spawns there, or you buy the detection that points at Ethereal eggs directly and stop gambling on position at all.
That last point is where the cost of this egg really sits. The Eternal Radar is the only cash item in the game aimed at the ethereal band, which is this egg and the Cherub Egg, and it is a single use consumable at thirty million cash. Against an egg whose difficulty is knowing which of six areas is live, that stops being a luxury and becomes the answer to a problem that riding faster does not solve.
What to do when the announcement appears
The work happens before the message. There is no trick to reacting faster than five other people, and the only variables you control are where you already are and what you already prepared. Four things are worth doing, and only one of them is about speed.
- Keep a nest free. Hatching happens in a nest on your plot, where hatch luck applies. This is the step people skip, and it is the only one that turns a won race into a lost egg. Arriving with a Blackhole Egg and nowhere to put it costs you the whole attempt.
- Ride the fastest mount, not the rarest one. Base speed is the only stat that decides a race, and jump decides whether the last stretch is passable. A rarer pet has never won one of these on rarity alone.
- Do not stop to look at it. Rarity is decided when the egg is picked up, not when it hatches. The hatch screen only reveals what the egg already was. The hatch screen tells you what the egg already was. Nothing you do before that changes the outcome, so there is no reason to hesitate over it.
- Plan around the restock rhythm. A server-wide message announces that eggs have been restocked. The gear shop keeps a separate and independently timed restock. Cheap tiers spawn constantly and are not worth orbiting. The scarce ones are, once your mount can make the trip.
How it relates to the Cherub Egg
The two eggs are entangled and treating them separately is the usual mistake. They are both Ethereal rarity, they share every spawn area on the list above, and they are mutually exclusive in time.
- The Blackhole Egg and the Cherub Egg are both Ethereal rarity and share the same spawn areas.
- Only one of the two is live at any moment. They do not appear together.
- The Blackhole Egg is reported to spawn more often than the Cherub Egg, so when an Ethereal egg is announced the odds favour the Blackhole.
- Players report telling the two apart from the announcement and the egg itself rather than from the spawn point.
The practical consequence is that a Blackhole hunt and a Cherub hunt are the same hunt. You are not choosing between two routes, you are answering one announcement and finding out which egg it was when you get there. That also means the harder of the two to find is not the harder of the two to get, because a rarer spawn does not come with a different location to learn.
The Cherub Egg has its own page covering the winged pet it hatches, the Clover value that argues against its stated rarity, and the carry window in practice. It shares this page’s location data in full, so the six areas above cover both eggs.
How the rarity lock affects what you are chasing
Rarity in this game is decided when an egg is picked up rather than when it hatches, which changes what a Blackhole hunt is worth. The hatch screen only reveals what the egg already was, so there is no rerolling and no luck to influence at the nest. What you win by getting to the egg first is the roll itself, and what that roll produces was fixed the instant your character touched it.
It also means the clover luck figure is the whole story for this egg rather than half of it. There is no second chance at the nest, so a player who reaches a Blackhole Egg and a player who reaches a common one are running the same screen with different inputs.
What is still not established about this egg
- Whether the Index figure of one means one location or one egg live at a time. The source publishing it uses two different phrases for the same number in the same page.
- Whether the egg can spawn in the starting hub. Two sources say the opposite of the one that lists it there.
- Whether the clover luck figure of 100B is stable or a single outlier. The site that published it flags it as photographed once.
- The exact duration of the break timer. One source says roughly 21 seconds and no second source corroborates any figure.
- What the sixteen point list actually contains at its origin, since the original is behind a bot challenge and could not be read.
Common questions
- How many Black Hole Egg spawn locations are there?
- Three published figures exist: one, six and sixteen. They are almost certainly counting three different things, because the first is what the Index prints, the second is how many separate areas you must physically search, and the third subdivides those areas and adds a group the other two do not list. Only the six area figure is corroborated by two independent sources, which is why this page leads with it.
- Is it spelled Black Hole Egg or Blackhole Egg?
- Both, and at almost equal volume. The spaced spelling draws 30 and the closed one 26 in the search data behind this site, which is close enough that neither is a typo. Both spellings refer to the same egg and both appear on this page for that reason.
- How long do I have to get the egg home?
- One source states roughly 21 seconds, and a second describes the same timer without giving it a number. Critically, it starts when you pick the egg up rather than when it appears, so it is a limit on the trip back to your nest rather than on how long you have to find it. It is published with its grade because no second source confirms the figure itself.
- Does the Blackhole Egg spawn in the starting area?
- That is the one part of the location data that two sources flatly contradict. One list includes four points in the starting hub, while the other two describe the spawn points as deliberately remote and recommend a flying mount for that reason. A safe-zone spawn and a remote spawn cannot both be true, and a single screenshot would settle it.
- Can the Blackhole Egg and the Cherub Egg spawn at the same time?
- No. Both are Ethereal rarity and they share the same spawn areas, but only one of the two is live at any moment. The Blackhole Egg is reported to appear more often of the two, so when an Ethereal egg is announced the odds favour the Blackhole rather than the Cherub.
The six areas, checked against a player doing it
Written location lists are easy to write and hard to check. This is a short walkthrough that names the same six areas by landmark, which is the closest thing to a third opinion on the list above that exists. Note that this creator gives it as six locations and the two written sources also say six, which is why that count carries the grade it does.

ALL BLACKHOLE EGG SPAWN LOCATIONS in Ride A Pet! (FULL GUIDE)
SpaceQT · 2026-09-14 · 4:45 · 42,876 views at time of checking
What the captions add
This video enumerates sixteen locations grouped into four zones of four, and it includes the four starting hub points that two other sources say cannot be spawn points. It is the strongest single attestation for the sixteen point list, and it is also the clearest evidence that the list is structured rather than observed: the zone names read like station names, and the same creator's later video on the same subject drops the hub points entirely and gives six locations instead.
It is the highest-reach demonstration of the sixteen point route, which makes it the fairest way to let a reader judge that list rather than take this site's word about it.
The other side of the dispute, at length
This is the sixteen point route being demonstrated, including the four starting hub points that the sources above say cannot be spawn locations. It is here so the disagreement can be judged rather than summarised, and because it is the single best argument that the sixteen point list describes something real.

ALL BLACKHOLE EGG LOCATION in Ride a Pet!
Nay_Kows · 2026-09-16 · 3:55 · 8,093 views at time of checking
What the captions add
The creator says six locations and then walks through them by landmark: inside the cave behind the waterfall, outside the cave mouth on the small tree, two separate spots on the giant tree including one behind the structure inside it, the mountain pass between the giant tree and the waterfall, the beach corner, and the maze reached through the pool beside the pyramid. Those landmarks line up with the six areas published by the two written sources, which is what lifts that list to three independent accounts.
It is the only video found that describes the six area list by landmark rather than by zone, which makes it the direct check on the written sources.